Some of the games I made with Unity
Work in progress

Tales of MeatMan

2D Platformer

Little 2D platformer made during a game course from Jason Weimann. You can jump, double jump, wall jump, bump snails and shells. There is a single really simple level at the moment, but I may create more in the future !

"Better than Mario Bros. !" - Shigeru Miyamoto

Inputs

Move character

Q - D / Arrows

Jump / Double Jump

Space

Grimwatch

3D Hack&Slash

Top down Hack&Slash with local coop (1 to 4 players). Once in the HUB (the village), there is a purple circle that teleports you to another scene where you can fight Orc NPCs. Still needs a lot of tweaking / polishing (especially camera).

10/10 IGN - "Truly a masterpiece"

Inputs

Move character

ZQSD / Arrows / Left stick

Move camera

Mouse / Right stick

Jump

Space / South button

Dash

Shift / East button

Light attack

Press : Left mouse button / West button

Heavy attack

Hold : Left mouse button / West button

Town of Kaya

3D FPS/TPS

First/Third person shooter. Kill as many zombies as you can ! Not much gameplay at the moment, will need to add a lot more features.

"Call of Duty better watch out." - GameSpot

Inputs

Move character

ZQSD / Arrows / Left stick

Move camera

Mouse / Right stick

Switch stance (Aim)

V / North button

Switch weapon

Mouse wheel / Keyboard 1-3 / LB/RB

Fire weapon

Left mouse button / Right trigger

Reload weapon

R / East button

Camera mode

B / Right stick press

Jicha Runner

3D Endless runner

Mobile hyper-casual prototype I made as a test for YsoCorp. Endless runner where you change color and need to go through obstacles of the same color and collect coins.

"So fun to play :O" - Todd Howard

Inputs


Switch lanes

Left/Right swipe (touchscreen)